Delivering Soup

Overview
After the player has made delicious Soups, he or she must send them to hungry customers. This is done by placing the Soup Can in a Soup Rocket. The rocket then takes off, and its progress can be tracked on the diagram in the upper-right corner of the screen. Once the soup is delivered the rocket will return to the player's planet; once it touches down it will be available for the next delivery.

Note that while a Soup Rocket is in transit, Soup Cans cannot be deposited in its loading bay. The player must either wait for its return or construct additional rockets.

Rewards
When the Soup is delivered, the rocket will be loaded with an amount of Gold depending on the flavour of the Soup. The Gold is added to the player's stockpiles when the rocket returns to the base. This occurs in all gamemodes.

In Galactic Conquest mode, delivering soup will affect the player's control over the market share, depending on how well the soup flavour is received. Whenever soup is delivered, the destination planet will show an emote with the customers' reaction to the soup, saying "BAD!" (negative), "mMm..." (neutral) or "Yummy!" (positive). A negative response will provide a much smaller gain, or even decrease, the player's market share, while a positive response will provide a larger increase.

The flavours of soup that are currently favoured by the customers can be deduced from market trends, which are shown in the bottom-right corner of the screen. An image, typically with the icon of an ingredient, is displayed along with text with favourable (or unfavourable) comments on the ingredient. Soups containing these ingredients are more likely to receive positive (or negative) responses from customers. Some particular planet descriptions also hint at certain ingredients more likely to be favoured.

Ending the Day while owning 100% of the market share is a success for the current mission. If the opposing company owns 100% of the market share at the end of the day the player has lost. Note that the market share may still change after a player reaches 100% or 0% - losing players or opponents may still continue the fight by sending out Soups before the end of the day!

Fever Time
When delivering soup, a bonus known as Fever Time may be triggered. A distinctive jingle plays, and Robo-Shacho's hologram is visible at the Office dancing and urging the player to "sell more!". The destination planet also emits hearts and dancing customers. For the duration of the bonus, all of the player's machines, robots and rockets move or work faster.

Any other mechanics of Fever Time are currently not known, but it is suspected that consistently delivering "Yummy!" soups will increase the likelihood of an occurrence.